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Showing posts with label Phantom Lancer. Show all posts
Showing posts with label Phantom Lancer. Show all posts

Thursday, August 28, 2008

Latest DOTA Map: 6.54b

New DOTA map available.

Changelog for v6.54b:

  • Added extra dynamic replay data to help replay parsers present in-game data (see below)

  • Rebalanced Invoker (see below)

  • Reworked Shadow Priest (see below)

  • Various changes to Phantom Lancer and Spirit Lance (see below)

  • Changes to Aphotic shield and Borrowed Time (see below)

  • Improved hero selection process in RD

  • Added hotkeys for recipe stores

  • Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25

  • Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well

  • First Blood bounty is shared with the team if Sent/Scourge get the last hit

  • Untouchable now triggers off being targeted by attacks or spells

  • Rewrote Avalanche to fix various minor bugs

  • Decreased Inner Vitality cooldown from 30 to 25 seconds

  • Lowered Clockwerk's strength gain

  • Lowered early damage on Rocket Flare

  • Added Internationalized text support for GameScore Board, EndScore Board and Observer Board

  • Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)

  • Improved Bloodrage a little

  • Lowered base armor on Lycan's Wolves from 5 to 2

  • Minor reduction to Clockwerk's base armor

  • Rewrote Maledict for some optimizations

  • Toss no longer uses manacost/cooldown if you make an invalid cast

  • Toss now seeks its target

  • You can now only -kickafk allied afk players

  • Temporarily undid the movability of items in cooldown while some issues are being fixed

  • Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it

  • Player turn indicator for RD is made clearer

  • Added extra orb effect notations to items and abilities (228748)

  • Blur visual effect is now applied only to enemies (190092)

  • Changed the name and icon for Flask of Sapphire Water (206885)

  • Illuminate wave now gives vision (226661)

  • Rewrote Devour. It now shows progress bar overhead and doesn't reveal you (217291)

  • Sentinel Ancients buildings are now in rooted model form (216494)

  • Added a new fun mode -mi(miniheroes) that creates the hereos at half size

  • Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default)

  • Displayed gold animation for First Blood bounty

  • Winners are now displayed in Warcraft's score screen (234657)

  • Dummy lineup units in RD now show player name

  • Improved Acid Spray visual effect

  • Increased Spin Web visual transparency

  • Increased the size of the recently added $ symbol for observers and replays

  • New Sonic Wave visual effect

  • New Maledict visual effect

  • New Freezing Field visual effect

  • New Black Hole visual effect

  • New Spirit Lance visual effect

  • New Flask of Sapphire Water visual effect

  • New visual effect for units with Poison Nova buff

  • New Weave cast visual effect

  • Updated Hookshot tooltip

  • Fixed a bug with casting March of the Machines on a cliff (DonTomaso)

  • Fixed a bug with Feral Heart and swapping or repicking

  • Fixed a minor bug with Grow

  • Fixed a bug with Infest and Refresher-Necronomicon

  • Fixed a bug with Melting Strike on Invoker

  • Fixed a bug with Timewalk and Power Cogs

  • Fixed a minor bug with Expulsion

  • Fixed a rare glitch with Time Walk

  • Fixed Armlet typo

  • Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered

  • Fixed Battle Hunger buff tooltip

  • Fixed Bottle activating Mana Leak

  • Fixed Enchant on neutral creeps with initially reduced mana

  • Fixed Feral Heart buff level tooltip

  • Fixed -fs text bug introduce last version

  • Fixed -kickafk warning text not showing up

  • Fixed some issues with Hookshotting someone near trees

  • Fixed some targetting bugs with Lucifer

  • Fixed Stifling Dagger not working properly when it hits a fogged unit

  • Fixed various other tooltip errors